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Hope was my first ever game prototype made for my daughter. Totally WIP

Front side view

Front side view

My first indie game mockup

Front view

Front view

Hope, game character_Low poly

Animation "Running"

Side view

Side view

Side view

Side view

Animation Ide to be applied in the next version

Animation "crawling" to be applied in the next version

Animation "climbing" to be applied in the next version

Component of the game

Component of the game

Spreadsheet of one animation

Spreadsheet of one animation

This is Hope, The character of my first platform game made long ago for my daughter. Game Prototype made in Gamemaker Studio 2.
Cloth: This is the first version with some fabric, basically a mockup for the next one.
I transferred this game prototype to Unity and continued there.
More animations, assets, enemies and traps, and levels and a deeper meaning to the game.
My workflow:
Character;
Mockup - hand drawing > Pattern clothing - digital painting; #3D Sculpting - #Zbrush; #3D Polypaint - #Zbrush; rigged and animated - Blender 2.81 (Autorig Pro) and Adobe Mixamo.
Items, environment, and enemies;
Enemy, traps, explosions (to be added later) - Blender 2.81 > some environments and props - 3D scanning > retopo/decimations - Zbrush/XY Normal.
Game making;
Gamemaker Studio 2