My first indie game mockup
Hope, game character_Low poly
Animation "Running"
Animation Ide to be applied in the next version
Animation "crawling" to be applied in the next version
Animation "climbing" to be applied in the next version
This is Hope, The character of my first platform game made long ago for my daughter. Game Prototype made in Gamemaker Studio 2.
Cloth: This is the first version with some fabric, basically a mockup for the next one.
I transferred this game prototype to Unity and continued there.
More animations, assets, enemies and traps, and levels and a deeper meaning to the game.
My workflow:
Character;
Mockup - hand drawing > Pattern clothing - digital painting; #3D Sculpting - #Zbrush; #3D Polypaint - #Zbrush; rigged and animated - Blender 2.81 (Autorig Pro) and Adobe Mixamo.
Items, environment, and enemies;
Enemy, traps, explosions (to be added later) - Blender 2.81 > some environments and props - 3D scanning > retopo/decimations - Zbrush/XY Normal.
Game making;
Gamemaker Studio 2